Before you export: save the project
Eclipse works on a project inside the plugin, so the first step is saving it. The official tutorial covers Save project at 2:53. If Studio closes before you save, the project is gone — the animation lives in the plugin, not in the place file, until you export it.
Export the animation
The Export animation step is at 2:57 in the official tutorial, immediately after saving. The chapter right after it, Close animation at 3:01, shows how to close the project cleanly once your export is done.
If you came from the beginner tutorial, this is step 7 — the last one. Everything before it (rig, keyframes, posing) only sets you up for this moment.
Module Exporter: animations as scriptable files
Besides the plain export, the listing advertises a Module Exporter: “instantly convert your animations/cutscenes to scriptable files!” For cutscene-heavy games this is the interesting path — instead of importing a data blob, you get files your scripts can work with directly.
Moving animations to Blender (and back)
Eclipse ships a free companion add-on, Eclipse Blender, that syncs rigs and animations between the two programs. The listing lists both directions: Blender → Eclipse and Eclipse → Blender animation export, plus Blender armature import. The full setup — installing the add-on, exporting a rig, pairing the connection — is in our Blender add-on guide.
The plugin itself is Paid — $19.99 USD on the official store (as of 2026-10-23) — exporting is part of it. Be wary of any site selling a separate “exporter” tool or download for Eclipse animations.